Great learning design examples can be found across multiple mediums. What they all have in common is that someone designed them to create positive learning experiences. To identify examples of learning design, one must understand what learning design is and how certain steps can transform plain content into a meaningful learning journey. 

What Is Learning Design? 

The importance of thoughtful learning design cannot be understated. Learning design is the practice of taking a strategic approach to achieving real-world outcomes through learning. There are many types of learning design in education based on universal design best practices. Informed choices about how course materials are organized and delivered lead to increased engagement and better knowledge retention. 

It’s possible that you have encountered many different types of learning design, which can be confusing. However, there are specific learning design frameworks that can be used each time to produce top-notch learning experiences. Let’s look at a few of them.

What Are Some Examples Of Learning Designs?

Some of the best learning design examples can be found in teaching and training. It can be a bit overwhelming, but let’s look at ten examples. This will help you recognize the patterns that result in great learning experiences. 

Infographics – Graphic design is an important component of learning design. Infographics put relevant information into a visual format, which makes it easier to learn. 

Reports and Guides – Learners will often encounter written instruction in the form of reports, user guides, job aids, worksheets, and instructional manuals. 

Instructor Led Training (ILT) – A subject matter expert, professional trainer, or a more seasoned colleague will deliver a live session on specific subjects. This may be in the form of a classroom or virtual delivery method, with a slideshow and other materials. 

Screencasting – Growing in popularity because of its ease of use, learning designers often use screencasting software. They share brief recorded tutorials with learners, which can be distributed and updated as needed. 

Story-based – Developing learning that is relevant starts with telling a story. This is often done by creating relatable characters who act in narrated scenes. Storytelling can be weaved throughout learning design to engage learners and help them retain more. 

Computer-based – Learning design is increasingly moving towards computer based training or e-learning. This puts all learning materials onto web-connected computers to support accessibility. 

Collaborative -Learning design that harnesses the power of learners working together, sharing ideas, participating in group activities, and solving problems is very powerful. 

Scenario-based – Combining storytelling with real-life scenarios that learners may face gives them a safe space in which to practice their new skills and knowledge. 

Micro-learning – With the increase in mobile device use and just-in-time instructional design, learning is more-and-more often delivered in bite-sized chunks, focusing on one concept at a time. These micro-learning experiences help learners retain information over the long-term.

Gamification – What do you get when you create an experience that is part knowledge and part fun? Gamification in learning marries gaming aspects with learning content. By using simple challenges, even knowledge checks and group activities can have an element of fun! 

Virtual Reality (VR) – The ultimate examples of learning design utilize VR educational technology that fully immerses learners in the sensations of a mock environment. This is very popular in healthcare training, but it can be adapted to any type of learning. 

What Are The Different Steps In Learning Design? 

Best practice in learning design involves five main steps:

  1. Discover: which consists of getting to know the client and uncovering the factors that are critical to success. This involves looking at competitors, assessing KPIs, gathering data about the current program, looking at the unique needs of the learners, working with subject matter experts, and more.
  2. Clarify: which takes the discovery from step one and makes it functional for the rest of the project. Once step one and 2 are complete, JackRabbit LX customers can expect:
    • A project brief and design document
    • A “Core Evidence and Standars” document
    • A project roadmap
  3. Prototype: which takes the ideas and standards of steps one and two and creates a small sample to use as a prototype with learners and stakeholders. Then, we assess the feedback from the prototype and apply revisions as necessary.
  4. Playbook: which is a collection of resources containing all the materials needed to create courses at scale for our partners and a plan to do so. 
  5. Scale: which is where we dive into creating learning experiences based off of the playbook, prototype, and other materials gathered. 

With this five step process, Jackrabbit LX ensures that nothing is neglected or mishandled and that every step of the LXD process is predictable and scaleable. Our process provides clients clear insights and deliverables for each stage of the project, fostering transparency, trust, and collaboration. 

How Jackrabbit’s Learning Experience Design Team Can Help

From training healthcare workers to helping young students in the classroom, learning design is important across industries. Jackrabbit can support your efforts to design great instructional materials by providing solutions that support the three (3) major components of learning design – creativity, standards, and evidence. Whether you run an organization or teach courses, we can help you tackle your next learning design challenge. Contact us today.

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